Game: Need For Horse Version 2
Name : Chua Wei Kar 052087M


Week 1

Ello guys we are back....

Day 1 - Day 3

Linking of menu, able to change levels freely using script.
Making stuff more dynamic. All the level items,obstacles and many many stuff are read from the most.....most....arh... method which is the iofile. LUA script is something which is good to have. Since we started out stuff wrongly, TOO BAD. More to be done but cannot be done without *cough*.

Note: These are logic stuff with cannot be shown through eye candy and graphics. Do NOT expect graphical improvements.

Day 4 - Day 5

Planned to do animation today, but all the animations not ready. So I started out on the weapon logic first. Made a basic framework for my low morale teamate because AI part needs weapon to complete. Did a throwing weapon, like a bomb using very very very fake physics, but it gonna turn out FUN. Hokay, have a wonderful chinese new year just like how mr peter mentioned.

Day 7(First Day of Chinese New Year)

Started out on the homing weapon at grandma house like an outcast. Ya as usual got stucked and i snapped.

Week 2

Day 1 - Day 2


Yesh guys you got it right. Its holiday and its time for Uncle Bill's console, it has been collecting dust for at least 1 week. Played Oblivion, ya very nice. Its good to work during holidays but I don't force myself to work during holidays. I learned my lesson, "TREASURE YOUR LIFE".

Day 3

Completed the homing weapon. Ya now...wait for graphics. Where are the animations and bla bla bla. Nvm i will wait silently, designers are busy too. Pray that i have time to complete the animations on third week.

Day 4

Started and tested on fake physics. Managed to complete alittle bit. Collision of weapons done.

Day 5

Rework the obstacle loading and putting in waypoints. Obstacles can now move and damage player. I am still waiting silently. Going to snap, lucky tmr is saturday. I will on the wrong switch.

Week 3

Day 1

Rework obstacle collision detect, it will be detected accordingly to the mesh size. Lightning weapon is added, now it can strike enemy randomly.

Day 2

Scripted in all the obstacles and items. Tune their position using the tool Yan Long made.

Day 3

Implemented gameplay. Loaded in all the animations and tune accordingly. Abit of game linking like counter for the start.

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