Name: Yan Wye Huong
Admin: 054071F
Week 1
Day 1
1st day of my last studio project. Summary: I did minimap today but it wasn't perfect so i intend to work on it this week.
IMPT: In this blog, everyone has their own post, there's only 1 post per person. However, everyone would keep updating their own post and it gets longer as time goes by.
Day 2
Okay today i improved on the particle effects. I can now emit particles from the bottom of the player's horse. Created the particleLoader class where i can control the amount of particles in the world, where i want them to be and how long their life span is. I will make it more dynamic soon so i can map different textures to the particles.
I made a small demo of a 2D sprite animator. I will work on it later this week.
Day 3
I merged my copy today and i continued to work on the particles. Now the AI horses also have particles coming from the bottom near their feet. I continued to work on the 2D animator and have given it to the designers for them to test their work.
Day 4
I didn't go to school today but i stayed at home and locked myself in my room from 10am - 6pm. I did the most work today compared to other days.
I completed the small demo and gave it to designers, included is a script file where they can choose how fast the animation is played. He said it was flickering but it was actually the lack of frames. He only had 12 frames, nth to do with the codes. (PS: Being rude doesn't solve your problems.)
Did minimap and completed it. Was very accurate compared to the 1st time. I also did a new sprite class which can play 2D animated sprites in the world. But it cant face the player. I will continue working on it tomorrow.
Day 5
When player gets an item, the animation will play. Still trying to make the sprite face the player all the time. I figured it wasn't so easy but i already got an idea of how to do it. I asked Yan Long for help and the 2 of us will be working on this. During CNY i will try to do as much as i can. This is wad i plan to do, ranked in order of importance:
- Mini Map for 2nd level (dynamic)
- AI to be displayed on the MiniMap
- Dynamically mapped particles
- Dynamic particle speed + direction
- Dynamically mapped far plane
- Shield power up
- Fog for level 2
I will try to do all in a locked room. Happy CNY to all DET students.
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Day6
What's DoneI did minimap for one AI. Now a single AI will be shown on the minimap. Seems like there's something wrong with getTotalAI() function hence i cannot make MiniMap for all the AI.
- I did the sprite facing player (Finally).
- When AI is further away from player, particles will be lesser and eventually gone.
- Level 2 does not have bubbles and underwater sphere anymore
- I cleaned up particle codes from Main.cpp and placed them all inside particleLoader neatly.
- Gave a new 2D animator to the designers where they can stop/play the animation and inspect the frames.
What's Left
- Fog effect
- Minimap for level 2 (Designers have to provide me, Logic is already done)
- Shield power up
- On-screen GUI Animation/Effects. (Partially done, not tested yet)
Theoretically speaking i have onli 2 things to do (for now), which is the Fog and the Shield.
- Fog for level 2 now out.
Week 2 here i come..
What's Done
- Dynamically mapped particles are now done, which means that now i can choose which texture i want to be mapped on to the point sprites.
- Dynamically mapped environment-sphere is also done, same way as the point sprites.
- Gave lighting to to the 2D sprite explosions.
- All enemy horses are now displayed on the minimap
Yesterday there was a problem with the point sprites and particles which caused my com to crash 6 times. Something to do with the 16 bit alpha channel which causes the transparency to have fog over them. But i solved it in the end and now everything works fine.
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Day 2
Man day lost. I didn't on my computer today because i had been visiting with my friends since morning till night.
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Day 3
New year ate too much junk food.. Upset stomach today in school. Went to toilet 3 times, very painful.
Didn't do anything much today.. maybe i did too much during CNY. I only added in the shield power up and adjusting the minimap for level 2. Tomorrow minimap should be okay (designer's kept giving me inaccurate textures).
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Day 4
What's Done
- Minimap for level 2
- Sprites for Boost, Slow, Black and Stun. (Stun animation not yet provided by designers)
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Day 5
What's Left
- Minimap readjustment (previously was left = right, right = left)
- Sprites for "random"
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Week 3
Day 1
I'm running out of stuff to do already. But i've completed the random sprites over the weekend. They will now spawn at the top left corner of the screen. Whenever the player gets an item, it will show there. If it is a random item, then there will be many sprites changing and then finally showing what the player has gotten.
This week i will try to do sound.
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Day 2
I did the items floating so that they will be more noticable. There is also a glowing blue torus below every item to catch the player's attention. 2D fog which 'travels' on the player's user interface is also done. Tried doing weapon particles but cant work again. Tried 1 week already.
A few days left before presentation. Designers keep changing artwork.. i think it's best not to change anymore but improve on existing ones.
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